Created by distorting the image resolution of a VR rending and the synchronization of the rendering operation across multiple GPU's
Each component was created on a 3D printer utilizing white & ivory ABS Plastic, linked together with key chain.
National Geographic Explorers Hall, Stereo Cube Map
Created by distorting the image resolution of a VR rending and the synchronization of the rendering operation across multiple GPU's
Based on the work of Erwin Hauer
Each component was created on a 3D printer utilizing white & ivory ABS Plastic, linked together with key chain.